HTML5 Game Development Blog

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Parse and render tiled maps on layered HTML5 canvas

Category : Tiled Game Engine Feb 19th, 2015
Parse and render tiled maps on layered HTML5 canvas

We’ve already learned how to load assets from TMX file. Now it’s time to render the scene. For that we’ll…

Loading assets from tiled map file

Category : Tiled Game Engine Feb 18th, 2015
Loading assets from tiled map file

As for now we can load assets from the server, but we need to list all assets manually. It actually…

Canvas and viewport (part 3): moving viewport

Category : Tiled Game Engine Feb 17th, 2015
Canvas and viewport (part 3): moving viewport

In the previous parts we’ve made a view port and made it automatically adjust screen size. But on the samples…

Re-sizing view port and making in “responsive”

Category : Tiled Game Engine Feb 16th, 2015
Re-sizing view port and making in “responsive”

In the previous part we’ve created a view port and made some basic object visualization. Now let’s combine assets loading,…

Canvas and viewport (part 1): viewport creation

Category : Tiled Game Engine Feb 16th, 2015
Canvas and viewport (part 1): viewport creation

Earlier we’ve defined a basic unit of the Tiled Game Engine. Now it’s time to visualize our progress. We need…