HTML5 Game Development Blog

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Tag : canvas

Game render optimization: cache, check and invalidate

Previously we’ve managed to render TMX map on multi-layered canvas. Now, it’s time to¬†optimize our code, to get 60 FPS…

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Parse and render tiled maps on layered HTML5 canvas

Parse and render tiled maps on layered HTML5 canvas

We’ve already learned how to load assets from TMX file. Now it’s time to render the scene. For that we’ll…

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Canvas and viewport (part 3): moving viewport

Canvas and viewport (part 3): moving viewport

In the previous parts we’ve made a view port and made it automatically adjust screen size. But on the samples…

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Canvas and viewport (part 1): viewport creation

Canvas and viewport (part 1): viewport creation

Earlier we’ve defined a basic unit of the Tiled Game Engine. Now it’s time to visualize our progress. We need…

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